From camera track to scene reconstruction
Heavy Tracking solves the camera and reconstructs sparse scene structure. From there, MotionMaster 3D can create a dense colorized point cloud and generate a mesh from the dense result.
This workflow is useful when the artist needs visible 3D reference for a real place: walls, floors, roads, buildings, trees, courtyards, or other surfaces that help place and scale CG.
- Heavy Tracking for the underlying camera solve.
- Undistortion for dense and mesh workflows.
- Dense point clouds and generated meshes for Blender layout.