Dense Point Clouds
Requires the Max or Studio license
Dense Point Cloud generation creates a high-detail colorized representation of the tracked scene from Heavy Tracking results. It is useful when sparse points are not enough to understand the environment.
How to use it
- 1 Run Heavy Tracking with a suitable sequence.
- 2 Enable undistortion when using high-quality dense output.
- 3 Generate the dense point cloud from the Heavy result.
- 4 Import Dense into Blender.
- 5 Clean and align the point cloud before using it for layout.
In the panel
Technical notes
Dense output is stored under the Heavy result structure and can commonly produce files such as scene_dense.ply in the result folder.
Dense point clouds are useful for scene layout, object placement, mesh generation, and visual inspection of the tracked environment.